Aurora.3
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The code for Aurorastation's new base, forked from Baystation12.
### Summary: This PR fleshes out cryonics, both inside a cryotube and outside of a cryotube, and gives a pharmacist a lot more to do during those high energy rounds...
Same as the last one, with the fixes included This will need to be eventually merged at a later date when convenient since this is needed as a prerequisite PR...
Adds more props and assets for mapmakers to use Needs Spring Cleaning as prerequisite
WIP. Adds the All-Xanu Spacefleet Shrike-class frigate, a comparatively colossal warship in service with Xanu Prime's navy. Built for combat, it has a myriad of features designed to make it...
this PR adds the Point Verdant Clinic and a physician role with 1 slot, balances the ghost roles amount, and balances the available medical supplies. ### todo - [x] look...
wip
* Ported pouches from CM, these are storage items that fit in your pockets. A bunch have been mapped into the cargo warehouse. This screenshot is mostly accurate, the items...
As the title says, this adds support for hardsuit modules that use ammo instead of energy. This will allow us to have more powerful weapons potentially for hardsuits that are...
Code ported from BayStation 12. This drastically improves the readability of the code for suit cyclers. I am also hoping this makes converting them to allow contained sprites much easier...