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[Bug]: kinetic accelerator projectile doesn't work properly

Open Nalarac opened this issue 1 year ago • 5 comments
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  • [X] I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Location

Away Site

Describe the issue

Shooting a KA at the floor or an object outside of range will cause the projectile to not cause it's small explosion (if the projectile even goes at all).

How to reproduce

1.) Get a custom kinetic accelerator 2.) Shoot at the floor 3.) Shoot at a wall too many tiles away for the range of your KA

Round ID

cvM-dDSK

Staff ckey

No response

Nalarac avatar Sep 19 '24 23:09 Nalarac

I've had similar issues happen with the thermal drill too, as well as KA firing issues when aimed within range but diagonally (as well as within range at random).

benbot16 avatar Sep 24 '24 18:09 benbot16

If the projectile is out of range, it shouldn't do anything? Why do you think it's a bug that it doesn't do anything when it is out of range? And, what do you exactly expect it to do when a projectile is out of range?

FluffyGhoster avatar Oct 23 '24 05:10 FluffyGhoster

I expect the projectile to explode when it hits max range?

Nalarac avatar Oct 24 '24 02:10 Nalarac

Why would it? It explodes when it impacts something, if it just hits max range and doesn't hit anything, it gets deleted?

FluffyGhoster avatar Oct 24 '24 02:10 FluffyGhoster

As someone who primarily plays mining, I have to agree that this doesn't FEEL like an intended change.

It feels buggy and unresponsive to fire your KA, hear the kinetic blast sound effect and everything, but have literally nothing happen in front of you. It also makes understanding the range of your KA less intuitive, which I think is worth noting cause KAs are modular and can have different ranges so having that visual feedback of the blast always being visible is quite valuable. Especially so for people who are new to mining, I imagine.

It's also worth noting KAs are AoE, and even if the central projectile might be out of range, the AoE blast can still hit something, which I believe this implementation doesn't account for. This essentially decreases the range of all KAs.

Overall it's not the end of the world but I just don't see what the gameplay benefits are of the way this works now compared to before.

4000daniel1 avatar Oct 24 '24 16:10 4000daniel1

This issue has been marked as stale due to the lack of activity within the last 60 days. If you think the issue is still relevant, leave a comment or let the issue get labeled as replicable by staff. If there is no further activity in the next 30 days, this issue will be closed automatically.

github-actions[bot] avatar Oct 16 '25 13:10 github-actions[bot]