Aurora.3
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Translator augment
Adds an augmented translator to the game, with which the user can understand all human languages. I did not add a translator from xeno languages, as it would have been very strong, given the difficulty of translation and the peculiarities of their languages.
I have decomposed the original augment file to improve readability and code handling. Hopefully this won't cause trouble in the future. (Sorry, but an 800+ line file is a very large file.)
not sure if adding it to the loadout is wanted but the code refactor and splitting up files is nice
and if not wanted in the loadout, the augment could still be added, just not for crew to use
not sure if adding it to the loadout is wanted but the code refactor and splitting up files is nice
and if not wanted in the loadout, the augment could still be added, just not for crew to use
In fact it's a good question. While writing the code, I was inspired by Deus Ex and Cyberpunk where similar augments exist and then I thought "Hey, why not let 2D spacemen install a translator in their head?".
Maybe we should raise the price of it or limit access to humans only (Right now I think everyone except Vaurca can get it). It seems like it would just be a nice bonus for humans, when it would be a serious advantage for xenos.
All in all, some interesting concepts along the lines of a character who only knows Tau Basic and uses a translator to understand the speech of the rest of us. However, I'm too dreamy and don't envision the possible impact on the game in the round.
We'll see what the review says. If they ask me to change something, I'll change it.
!review
Elyrans forgotten as always Everybody's opposed to opening up languages at all for reasons that I can't explain. One-way translators would make a world of sense given the uses for it and the fact that the technology literally, mechanically already exists (integrated electronics) and also mostly exists in real life, and I'm personally in a constant hostile relationship with the language limits on IPCs especially, but I don't expect this to go through. The fact that it's so easy to get, and so justifiable in a setting like Horizon, means probably everyone without a religious exemption is going to want to have one. And then what's the point of having separate languages? Fluff? Fluff in my flipping roleplaying game?
But anyway, Elyran Standard is a human language. It's reasonable for a translation augment to not be packaged with Elyran, but then you just can't say that it has all human languages, because it doesn't.
OH, CRAP, I FORGOT ABOUT ELYRANS!
@Geevies Thanks for the review. Your comments helped make some good edits.
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