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WIP - Unathi Trawler

Open EJDenton opened this issue 10 months ago • 1 comments

Adds a new civilian unathi ship, intended to fly into shoals to harvest carp.

318312253-8e67f094-3101-4d05-aa5a-e07c01ac77ef

EJDenton avatar Apr 01 '24 02:04 EJDenton

!wip

EJDenton avatar Apr 01 '24 02:04 EJDenton

!review

EJDenton avatar Apr 24 '24 02:04 EJDenton

image areas file name should be consistent with other files here

DreamySkrell avatar Apr 28 '24 12:04 DreamySkrell

image scrubbers can connect to scrubber pipes AND/OR normal pipes (the ones in the center of the turf) so this scrubber may connect to either/both the black propellant line and/or red scrubber line

in any case it is bad practice to have pipes and pipe connectors/vents/etc on a single turf (unless if the area is super tight, but this is not)

image would be better like this

DreamySkrell avatar Apr 28 '24 12:04 DreamySkrell

image replace this air tank with air canister on a connector, cause there is no way to refill air of this tank rn

DreamySkrell avatar Apr 28 '24 12:04 DreamySkrell

image do not change layer of pipes/pumps/etc

image generally just don't change the layer variable of anything

DreamySkrell avatar Apr 28 '24 12:04 DreamySkrell

image

don't have to change the large tank/chamber now, but in the future use /obj/effect/map_effect/marker/large_tank, see civ yacht or scc scout for example

DreamySkrell avatar Apr 28 '24 12:04 DreamySkrell

image use /obj/effect/map_effect/window_spawner/full/shuttle/mercenary for all the windows so they get window frames matching the walls

DreamySkrell avatar Apr 28 '24 12:04 DreamySkrell

update your branch from master as it is outdated by over two weeks

DreamySkrell avatar Apr 28 '24 12:04 DreamySkrell