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The Xanu Frigate

Open nauticall opened this issue 1 year ago • 10 comments

WIP.

Adds the All-Xanu Spacefleet Shrike-class frigate, a comparatively colossal warship in service with Xanu Prime's navy. Built for combat, it has a myriad of features designed to make it stand toe-to-toe against most enemy combatants.

It features:

  • Separate navigation bridge and CIC, a la the Horizon's command bunker. The CIC has its own air and power supply.
  • Redundant thruster nacelles; even if one nacelle is destroyed, the ship can continue operating on a single one.
  • Two fusion reactors. The power required by this thing is just that huge.
  • Thiccccc armor plating and whipple shields made of grating to protect against meteor and dust strikes.
  • A Longbow and Grauwolf.
  • A fightercraft shuttle, with a Francisca.
  • A boarding shuttle.
  • Fully-stocked medbay with operating room.
  • A brig.

The ghostrole capacity for this is 7 (6 crew + 1 captain), but has capacity for all the way up to 15 (14 crew + 1 captain) during events.

The intended purpose of this frigate is twofold: a reduced-power "patrol" configuration for light skirmishes, and a full-armament "battle" configuration so that the frigate can act as an offship ERT in case the Horizon gets into trouble, either against another party or against the Coalition. If used in its battle configuration it can support 15 crew at full capacity.

Screenshots

image image image image image image image image

nauticall avatar Feb 24 '24 04:02 nauticall

This pull request has conflicts, please resolve those before we can evaluate the pull request.

github-actions[bot] avatar Mar 10 '24 12:03 github-actions[bot]

!review

nauticall avatar Mar 27 '24 12:03 nauticall

image these already are MRE rations crates, why map in even more MREs into them?

DreamySkrell avatar Mar 28 '24 16:03 DreamySkrell

image this is all way too good for a third party ship, it would wreck anything else 4 ARs, assault shotguns with slugs, hardsuits, frag nades heavy combat mech with a pulse rifle

DreamySkrell avatar Mar 28 '24 16:03 DreamySkrell

image way too powerful ammo for the longbow - normal primers, lots of HE warheads, bunker busters compare to gadpathur ship with only 4 low power primers and HE/AP warheads

DreamySkrell avatar Mar 28 '24 16:03 DreamySkrell

image

DreamySkrell avatar Mar 28 '24 16:03 DreamySkrell

image do not route wires to EVERY window this is a military ship, sure, but it should not be trying to be some impenetrable fortress on the bridge or other secure areas it's fine, but on the hydroponics bay or medbay

DreamySkrell avatar Mar 28 '24 16:03 DreamySkrell

/obj/machinery/shipsensors/strong should be reserved for SCC ships, or survey or the like ships use the normal sensors

DreamySkrell avatar Mar 28 '24 16:03 DreamySkrell

image remove the turrets - same thing as about the wires under windows

DreamySkrell avatar Mar 28 '24 16:03 DreamySkrell

This pull request has conflicts, please resolve those before we can evaluate the pull request.

github-actions[bot] avatar Apr 01 '24 16:04 github-actions[bot]