ROMPlayer
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Multi-Delay Mix Value Issue
Problem Description
After launching the app, Delay is audible in the signal while the Mix value appears to be "0":
Reproduction Steps:
Run the project in Xcode and hit any key on the onscreen keyboard.
Note that the Delay Mix value is currently set to "0".
Observed Results:
Audible Delay in the audio signal.
Expected Results:
No audible Delay as the Mix value appears to be "0".
Altering the current delayMixKnob.value = 0.0 in func setDefaults() resolves the visual issue.
However, this doesn't seem to actually resolve the initialized value for Mix in the audible signal.
I'll try to fix and submit a Pull but wanted to note the issue here.
Thanks @osustudent, that is a great find. We would certainly welcome and encourage your participation with a pull request. Thank you!