Noise tool may align with any coordinate system
It would be nice if the noise tool could be used to preview noise with any coordinate system. I noticed that when using the noise tool, it seems the view/transform matrix up vector is +Y, so you can only properly preview the noise you want to use in your own app if your view matrix up vector is +Y, or you make similar adjustments to the same effect
I think the easiest way to do this is to let the noise tool's view matrix rotate in any direction (I noticed it is clamped to a certain range), so you can conveniently preview your noise when for example, it depends on position output nodes with falloff intended to tweak height across the X or Z dimension.
But you could also add an option that manually changes the view matrix up vector.
I'm pretty sure you can adjust your coord system very easily in your own app using GenPositionArray3D() so it aligns with the noise tool, but the easiest possible solution I thought of so far is giving the noise tool the options I detailed above
I actually started to implement this the other day, my plan was to have an option in the debug menu to select between y up or z up