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XBRz multithread?

Open AquariusPower opened this issue 3 years ago • 1 comments

I was thinking, and if XBRz could be processed in another thread? May be, graphics::Stretch() could buffer the result to blit later. As XBRz is realtime, my old machine is able to run it only in 20FPS, what is ok, 15FPS is ok to me. what do you think?

AquariusPower avatar Feb 11 '22 00:02 AquariusPower

Wouldn't this just add more delay on older machines?

SSUPII avatar May 13 '22 09:05 SSUPII