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Crafting: tailoring

Open AquariusPower opened this issue 6 years ago • 0 comments

I had tailoring plans:

  • cut a spider web (already from crafting menu option) could provide 50g (?) of spider silk, initially a lump would suffice, later proper graphics would be better, being a requirement for tailoring work
  • a sewing kit (created from meltables) would allow working anywhere
  • a tailoring bench would speed up the work by 3x and would not require the sewing kit
  • a list of allowed materials may be required, like I did for what is a wooden material: all leathers, feathers?, hairs? may be filter by plant fiber and other things could suffice?
  • may be we could only work on cloth, and all such lumps could also be turned into cloth, as in the recipe ingredient would be cloth instead of lump?

It is not a lot of work, neither little. The framework and examples is all already there in the crafting code. I dont know when I will be able to implement it tho...

PS.: copied and edited from here

AquariusPower avatar Dec 14 '18 22:12 AquariusPower