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environment sounds

Open AquariusPower opened this issue 7 years ago • 1 comments

at town: chatting market voices, dogs barking, child playing voices at cathedral: chatting and monks chanting at dungeons: water drops in pools, cave winds, far cries from mobs fighting at wilderness: birds, wind if raining: (add some flashes gfx) rain and thunder if snowing: wind

EDIT: all these are loops, but random long loops would be better, like 2 or 3 files for each environment, chosen randomly Another way would be to have every part that composes the loop (dog barking, chat voices, etc) played randomly, so an actual long loop would not be required, it would all be controlled by the code, therefore preventing the user getting bored by detecting a loop pattern.

we need to find/create the media, but to enable that on the code, I guess would be like the .mid files are, based on events/location.

AquariusPower avatar May 24 '18 21:05 AquariusPower

Teehee @AdrianGin

ryfactor avatar May 24 '18 22:05 ryfactor