AtsushiSuzuki

Results 23 comments of AtsushiSuzuki

Can you try `Microsoft.VisualBasic.InputBox` instead of `Microsoft.VisualBasic.Interaction.InputBox`? It seems that the namespace is changed on .NET 4.0, but `clr` uses .NET 3.5. https://msdn.microsoft.com/ja-jp/library/microsoft.visualbasic.interaction.inputbox(v=vs.90).aspx

I have questions for you. - Do you have any real-world usecase of this library? - Why do you prefer this over edge.js, for nodejs/.net interop?

```javascript var clr = require("clr"); clr.init({ assemblies: ["Microsoft.VisualBasic"]}); Microsoft.VisualBasic.Interaction.InputBox("Question?", "Title", "Default Text", 0, 0); ``` I tried and it seems to be working. With node.js 7.10.1.

Very interesting. Correcting depth map using `AVDepthData.cameraCalibrationData` may fix this, but I'm not certain. https://developer.apple.com/documentation/avfoundation/avdepthdata https://github.com/shu223/iOS-Depth-Sampler/issues/5

Unfortunately for now I don't have iOS development environment (and phone), so I cannnot handle this issue right now, sorry.

I tried electron. By following the [instruction](https://github.com/electron/electron/blob/master/docs/tutorial/using-native-node-modules.md), I confirmed that clr works on electron environment. If you need to distribute pre-compiled module, you can try [node-pre-gyp](https://www.npmjs.com/package/node-pre-gyp). It seems to support...

You can consume .NET events by `event.add(callback)` and `event.remove(callback)`. You cannnot define .NET events (this is by design), or invoke an event (not implemented).

Hi, thank you for reporting. For now I couldn't have tested this issue yet, because I don't have Mac any more. (I tried EC2 Mac instance but Unity hub doesn't...

@pritesh1 It would be very nice if you could send me PR, release package or something like that, thank you.

I created fix [PR](https://github.com/AtsushiSuzuki/unity-depthcapture-ios/pull/6), but I couldn't have tested it yet. (Simulators don't have cameras) Can someone test it?