atomicstrykers-minecraft-mods icon indicating copy to clipboard operation
atomicstrykers-minecraft-mods copied to clipboard

[Feature Request - BattleTowers] Regen tower after X time + config

Open Codingale opened this issue 6 years ago • 4 comments

In the tower explode trigger set a schedule to respawn it after x minecraft days or something.

Codingale avatar Sep 25 '18 07:09 Codingale

Mh. While i don't hate the general idea, a worthy implementation would be tricky. I'd like something like the tower "growing back" organically instead of being "stamped" into existence again.

For that matter, the towers should be re-designed so you have to cross each stage to reach the stairs to the next level. Ah, so many ideas, but i am saving what coding motivation i have for the upcoming 1.13 upgrade.

AtomicStryker avatar Sep 25 '18 14:09 AtomicStryker

i doubt many will be moving to 1.13 for a while, its too new, almost no mods for it, and huge/popular mods are just not going to be supporting it for a good while. 1.12 could very easily become a sort of 'base' like 1.7.10 did for modding

Shivaxi avatar Oct 03 '18 20:10 Shivaxi

Not this comment again, to quote a recent thread about 1.13 on reddit

Forge devs will dev if they want. This discussion has taken place a thousand times before, and the same points are always tossed out. People are going to play the version they want with the mods they want. Stop trying to make a new "golden age" of modded.

and this from a guide for 1.12.2 -> 1.13: As always, the world is not ending PLEASE do not spread FUD (fear, uncertainty, doubt) or random dubious facts about the port's difficulty. It just makes it harder for the community as a whole.

If 1.13 lasts long like 1.12 did, it'll upgrade. People don't like change yes, but people will update and code more interesting things for 1.13


Back to your point Atomic, I could see that being a neat feature but I simply just wanted to see if it's been exploded, if so, then rebuild it and respawn after x days likely calling a command like normal.

As a side note: regenerating all battle towers currently spawns a new golem and doens't check if one exists, as with loot.

I think the chests also get filled every time so if it hasn't been cleared it'll be full causing an error about overfilled chests iirc

Codingale avatar Oct 04 '18 09:10 Codingale

Considering 1.14 is already on the way, I doubt 1.13 will be "lasting long" lol. My points still stand.

Shivaxi avatar Oct 04 '18 11:10 Shivaxi