AtomicExamples
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Examples for the Atomic Game Engine
- Tile-based movement (Grimrock style) - Single spritesheet for items/walls with tesselation - TMX level layout for walls/floors/ceilings - Simple sound effects (potion pickup, etc) - Monsters - sprite billboards...
- [x] **TOP PRIORITY: Make sure paths work on Linux (capital letters)** - [ ] Update to use Time subsystem - [ ] Tweak the truck to have more horsepower,...
At some point, a bunch of lights in ToonTown became shadow casters, this is significant rendering hit, there should be no more than 1 or 2 in the town area,...
Hi, Shadows work nicely on desktop and html5 export but they don't work on android build (no shadows at all). I use htc m8 phone if that matters. Skemp
Hey, Got a bit of a request for a example game. A retro shooter example game similar to Wolfenstien 3D, Doom, or Hexen. - Level transition logic for moving between...
To execute ESLint, eslint needs to be installed. To install it globally, use ``` npm install -g eslint ``` or install it in node modules to run it type ```...
The `setGlobal*Property` calls are static methods on the WebView.WebBrowserHost object and are being called on the WebView.browserHost instance. This works fine for JavaScript, but TypeScript complains about it. ``` javascript...
The script is updating the camera improperly for FPS mode in these examples
any way we could have a bge project importer? (BGE projects are .blends made of blender data the game engine converts on start) The blender foundation seems to think it...