WorldSeedEntityEngine
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Demo models base entity too large
On the Bulbasaur demo model the base entity is a zombie which is much larger than the visible model. While the zombie does take damage and act as a hitbox, it does not turn the entity red or play the hit animations. Note that the entity does take damage and will eventually die even if it doesnt show that your hitting it.
This can be fixed by choosing a smaller base entity like a silverfish.
I am not sure what the use of the zombie is, so maybe its functionality could be adjusted. Also, this should be mentioned on the wiki.