Atermonera

Results 20 issues of Atermonera

#### Brief description of the issue Certified bad idea of the night: add a new tool quality to represent things that are very hot. Consider istype() checks against matches, lighters,...

Refactor
Request

#### Brief description of the issue The current implementation of "ambience", a list of soundbytes to play to players when they enter an area, has recently been tweaked to loop...

Refactor
Request

#### Brief description of the issue And while you're at it, make the depth a var on the turf, not a subtype that other subtypes have to subtype around (See...

Request
Map Change / Issue

* Worn objects, equip/unequip procs, and other procs involving worn objects, should be centralized to a single datum * List of worn objects should be exactly that: An associative list...

Refactor
Request

#### Brief description of the issue ![image](https://puu.sh/GZxG3/a0b1aad99c.png) #### What you expected to happen VV to work #### What actually happened It did not work #### Steps to reproduce Contract a...

Bug

#### Brief description of the issue If two or more mobs grab the same mob, and then start trying to move around, the grabbed mob will attempt to follow behind...

Bug

This is _mostly_ a 1:1 transfer of effects, though there's a lot of vagaries required since artifact effects aren't necessarily attached to things holdable in a persons hands. Some things...

Feature

Staff have noticed over the past several combat-focused events that mechs invalidate all of the simple-mob enemies that staff favor for events. Let's try to do something about that.

Contentious
Input: Staff
Feature Tweak

Reopening the PR for take 2. This apparently needs more testing. Marking WIP, gonna let this sit for a little bit while I work on other stuff.

Refactor
Quality of Life
Stale

First pass at porting extensions, as on tin. Provided without verification but with warranty. * Grabs what appears to be the basic underlying things. * Updates hand labeler to use...

Port
Stale