astro_modloader
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Unable to drag an drop
My System config:
.',;::::;,'. dinhero21@fedora
.';:cccccccccccc:;,. ----------------
.;cccccccccccccccccccccc;. OS: Fedora Linux 40 (KDE Plasma) x86_64
.:cccccccccccccccccccccccccc:. Host: X570 Phantom Gaming 4
.;ccccccccccccc;.:dddl:.;ccccccc;. Kernel: Linux 6.10.6-200.fc40.x86_64
.:ccccccccccccc;OWMKOOXMWd;ccccccc:. Uptime: 2 days, 18 mins
.:ccccccccccccc;KMMc;cc;xMMc;ccccccc:. Packages: 2364 (rpm), 19 (flatpak), 3 (snap)
,cccccccccccccc;MMM.;cc;;WW:;cccccccc, Shell: zsh 5.9
:cccccccccccccc;MMM.;cccccccccccccccc: Display (SyncMaster): 1920x1080 @ 60 Hz in 7″ [External]
:ccccccc;oxOOOo;MMM000k.;cccccccccccc: DE: KDE Plasma 6.1.4
cccccc;0MMKxdd:;MMMkddc.;cccccccccccc; WM: KWin (Wayland)
ccccc;XMO';cccc;MMM.;cccccccccccccccc' WM Theme: Breeze
ccccc;MMo;ccccc;MMW.;ccccccccccccccc; Theme: Breeze (Dark) [Qt], Breeze [GTK3]
ccccc;0MNc.ccc.xMMd;ccccccccccccccc; Icons: breeze-dark [Qt], breeze-dark [GTK3/4]
cccccc;dNMWXXXWM0:;cccccccccccccc:, Font: Noto Sans (10pt) [Qt], Noto Sans (10pt) [GTK3/4]
cccccccc;.:odl:.;cccccccccccccc:,. Cursor: breeze (24px)
ccccccccccccccccccccccccccccc:'. Terminal: konsole 24.8.0
:ccccccccccccccccccccccc:;,.. Terminal Font: Monospace (10pt)
':cccccccccccccccc::;,. CPU: AMD Ryzen 7 5800X (16) @ 3.80 GHz
GPU: NVIDIA GeForce RTX 4070 [Discrete]
Memory: 14.22 GiB / 31.26 GiB (45%)
Swap: 512.00 KiB / 8.00 GiB (0%)
Disk (/): 78.17 GiB / 1.82 TiB (4%) - btrfs
Local IP (enp3s0): 192.168.0.137/24
Locale: en_US.UTF-8
When dragging and dropping files from Dolphin to Astroneer Modloader (astro_modloader, compiled following these instructions), the cursor style does not change and nothing happends.
(If it does not already exist,) I suggest adding an alternative way of adding/removing/configuring mods, such as a CLI, so that graphical issues can not impossibilitate modding the game.
https://github.com/rust-windowing/winit/issues/1881
You can just drop .pak files in the Saved/Mods folder.
You can just drop .pak files in the Saved/Mods folder.
Couldn't locate, running
find \
~/Documents/GitHub/astro_modloader \
~/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/ASTRONEER \
~/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/compatdata/361420 \
-iname "Mods"
returns nothing.
Maybe they don't generate until the first mod installed?
The directory is generated at ~/.local/share/Astro/Saved/Mods (or if XDG_DATA_HOME is set, $XDG_DATA_HOME/Astro/Saved/Mods). The unreal_mod_manager crate defines the mod directory as BaseDir.data_local_dir/(game name)/Saved/Mods.
The directory is generated at
~/.local/share/Astro/Saved/Mods(or ifXDG_DATA_HOMEis set,$XDG_DATA_HOME/Astro/Saved/Mods). Theunreal_mod_managercrate defines the mod directory asBaseDir.data_local_dir/(game name)/Saved/Mods.
It worked! Thank you very much!
I feel like this should be more well documented but unsure where (maybe a note in this project's README? "You can also manually move pak files into ~/.local/share/Astro/Saved/Mods/")