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Unable to drag an drop

Open dinhero21 opened this issue 1 year ago • 5 comments
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My System config:

             .',;::::;,'.                 dinhero21@fedora
         .';:cccccccccccc:;,.             ----------------
      .;cccccccccccccccccccccc;.          OS: Fedora Linux 40 (KDE Plasma) x86_64
    .:cccccccccccccccccccccccccc:.        Host: X570 Phantom Gaming 4
  .;ccccccccccccc;.:dddl:.;ccccccc;.      Kernel: Linux 6.10.6-200.fc40.x86_64
 .:ccccccccccccc;OWMKOOXMWd;ccccccc:.     Uptime: 2 days, 18 mins
.:ccccccccccccc;KMMc;cc;xMMc;ccccccc:.    Packages: 2364 (rpm), 19 (flatpak), 3 (snap)
,cccccccccccccc;MMM.;cc;;WW:;cccccccc,    Shell: zsh 5.9
:cccccccccccccc;MMM.;cccccccccccccccc:    Display (SyncMaster): 1920x1080 @ 60 Hz in 7″ [External]
:ccccccc;oxOOOo;MMM000k.;cccccccccccc:    DE: KDE Plasma 6.1.4
cccccc;0MMKxdd:;MMMkddc.;cccccccccccc;    WM: KWin (Wayland)
ccccc;XMO';cccc;MMM.;cccccccccccccccc'    WM Theme: Breeze
ccccc;MMo;ccccc;MMW.;ccccccccccccccc;     Theme: Breeze (Dark) [Qt], Breeze [GTK3]
ccccc;0MNc.ccc.xMMd;ccccccccccccccc;      Icons: breeze-dark [Qt], breeze-dark [GTK3/4]
cccccc;dNMWXXXWM0:;cccccccccccccc:,       Font: Noto Sans (10pt) [Qt], Noto Sans (10pt) [GTK3/4]
cccccccc;.:odl:.;cccccccccccccc:,.        Cursor: breeze (24px)
ccccccccccccccccccccccccccccc:'.          Terminal: konsole 24.8.0
:ccccccccccccccccccccccc:;,..             Terminal Font: Monospace (10pt)
 ':cccccccccccccccc::;,.                  CPU: AMD Ryzen 7 5800X (16) @ 3.80 GHz
                                          GPU: NVIDIA GeForce RTX 4070 [Discrete]
                                          Memory: 14.22 GiB / 31.26 GiB (45%)
                                          Swap: 512.00 KiB / 8.00 GiB (0%)
                                          Disk (/): 78.17 GiB / 1.82 TiB (4%) - btrfs
                                          Local IP (enp3s0): 192.168.0.137/24
                                          Locale: en_US.UTF-8

When dragging and dropping files from Dolphin to Astroneer Modloader (astro_modloader, compiled following these instructions), the cursor style does not change and nothing happends.

dinhero21 avatar Sep 07 '24 22:09 dinhero21

(If it does not already exist,) I suggest adding an alternative way of adding/removing/configuring mods, such as a CLI, so that graphical issues can not impossibilitate modding the game.

dinhero21 avatar Sep 07 '24 22:09 dinhero21

https://github.com/rust-windowing/winit/issues/1881

You can just drop .pak files in the Saved/Mods folder.

konsti219 avatar Sep 09 '24 23:09 konsti219

rust-windowing/winit#1881

You can just drop .pak files in the Saved/Mods folder.

Couldn't locate, running

find \
~/Documents/GitHub/astro_modloader \
~/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/ASTRONEER \
~/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/compatdata/361420 \
-iname "Mods"

returns nothing.

Maybe they don't generate until the first mod installed?

dinhero21 avatar Sep 10 '24 00:09 dinhero21

The directory is generated at ~/.local/share/Astro/Saved/Mods (or if XDG_DATA_HOME is set, $XDG_DATA_HOME/Astro/Saved/Mods). The unreal_mod_manager crate defines the mod directory as BaseDir.data_local_dir/(game name)/Saved/Mods.

sschr15 avatar Sep 13 '24 21:09 sschr15

The directory is generated at ~/.local/share/Astro/Saved/Mods (or if XDG_DATA_HOME is set, $XDG_DATA_HOME/Astro/Saved/Mods). The unreal_mod_manager crate defines the mod directory as BaseDir.data_local_dir/(game name)/Saved/Mods.

It worked! Thank you very much!

I feel like this should be more well documented but unsure where (maybe a note in this project's README? "You can also manually move pak files into ~/.local/share/Astro/Saved/Mods/")

dinhero21 avatar Sep 15 '24 00:09 dinhero21