AssassinTee
AssassinTee
First implementation of #5281. This PR doesn't contain a material directly, it just contains the basis to implement materials - implements a material layer in the map - implements a...
Bouncy tiles come in 2 strengths, each full, vertical and horizontal, so 6 materials over all. Gives me the feeling of being in a bouncy castle ⛹️♂️ Unfortunatly no visuals...
Implement Ice based on #5313 Ice skids:   **Should** be visually equal to my video: https://www.youtube.com/watch?v=WixRWjyqm1o Yes, this looks like a lot, but most comes from the base PR....
the ETA value is currently calculated wrong in my case: every second 100 seconds are removed from the timer. I am using pytorch 1.4 (gpu) and it may take longer...
## Issue A command like `tune gravity 0` is not setting gravity globally, but for the environment 0. I wish for this to be global, so you don't have to...
Managed to crash in editor: ``` ------------------- Error occurred on Tuesday, March 12, 2024 at 19:32:32. DDNet.exe caused an Access Violation at location 00007FF77373E8C5 in module DDNet.exe Reading from location...
I am currently working with the [`map_create_pixelart`](https://github.com/ddnet/ddnet/pull/5766) tool, which converts a pixelart (png) into quads and wanted to share issues and missing features: ## Issues ### No download available While...
When adding delay to a sound this is done in seconds instead of milliseconds. Every envelope uses milliseconds, but the delay in sound itself is in seconds. This caused me...