AssassinTee

Results 18 issues of AssassinTee

This draft is the follow-up/combination of #3068 and #2804 which implements ice and allows to add all kinds of other stupid materials you can imagine without a version break into...

implements #3027 - [x] only introduce new NetObjects and don't break/use any of the old ones - [x] Add variable for server to check if you can use the new...

This is just the first draft for #2790 for the special case of materials. Next I will copy #2804 and will switch to this implementation in order to test this...

Currently we are using nice fixed values for elasticity like 0.0 for players and 0.5 for flags. I am not a big fan of magic numbers, so I added tuning...

As discussed on discord the type used in the `Num` is wrong and the code might break if we change `CTuneParam`

implementation of #2950 and #3068 as proof of concept

Before you start the enraged typing, please read the full issue. I am fully aware, that this discussion can be a bit controversial. Steam supports more then just adding the...

I wanted to load a map out of my giant maps directory. Unforuntaly there are >1000 maps in it and the new editor was really really slow and freezing. Also...

bug
editor2

Adds slippery hookable tiles and a nice client animation: - a new solid hookable tile - entities.png with new tile ![entities](https://user-images.githubusercontent.com/821401/98162714-0decd880-1ee2-11eb-82c4-b3cc74ad79ad.png) - tunings - `ice_friction` - `ice_control_speed` - `ice_control_accel` -...

implements `ground_elasticity_x` and `ground_elasticity_y` Similar to https://github.com/teeworlds/teeworlds/pull/3136 ~closes #5124~ implements the player bouncing part of this. Doesn't effect projectiles! can be followed up by #5313 with a "slimey block", see...