AssassinTee
AssassinTee
Couldn't you only allow rcon/console to econ clients? I don't see the problem here
You asked for feedback so here we go: ## First all good things: - The water feels good - The animation is nice and looks smooth - the up and...
> The Mask is swapping direction when the player is, this looks weird, make it teambased or random on spawn > > I would disagree with this point. Everything else:...
@Stiopa866 I maybe overestimate how much physics other people do, there are laws in nature when a laser is reflected or **refracted** (it's not deffracted). See here: https://youtu.be/bqWI4hxzZUs?t=171  https://en.wikipedia.org/wiki/Total_internal_reflection...
@oy @Dune-jr This PR should (, with the exception of maybe a few naming convention breaks,) be ready. - What do you think of the conzept itself? - Especially the...
> Would it be possible with this to add a slime material ("bouncy block"). That has the properties described in [ddnet/ddnet#5124](https://github.com/ddnet/ddnet/issues/5124) If so I would be willing to port this...
@Stiopa866 #2804 is basically finished and only the values require some tweeking (because with the current values you can reach absurdly and broken speeds). BUT it's marked as WIP, because...
@Sonix- I suggest doing this for all quads of all quadlayers of a single group. You don't want to snap to quads in other groups (due to parallax) but sometimes...
> What is the reason for `CLayerCustom`? And also what is the status of this PR? This PR is fully implemented and based upon #3068. The custom layer ~has nothing...
@Robyt3 It would maybe make sense to subsort each team by `Ratio`, you are usually not interested in the players at the bottom. Also can you make sure that the...