Askaholic
Askaholic
Sure. It would also need to be added in the client too. Not sure how much people care about it since there hasn't been any discussion on the issue. Maybe...
Not sure why I added 'requires client changes' label, since the it doesn't have to be implemented in the client to add it here. I agree with @1-alex98, I don't...
So far I haven't seen or heard any complaints about this being an issue, so maybe it's not worth spending time to implement this. We already reject invites from foes...
I think we actually used to send some sort of version numbers in either game_launch or game_info a few years ago but I removed it at some point. It wasn’t...
I think game rehosting is still not functioning correctly. Maybe it's more of a game or client problem than a server problem, but I still want to have this issue...
Yea this could still be done. It would allow us to move the `game_stats` insertion somewhere else if we wanted. Just gotta beware of timezone issues.
Yea that would be the way to go. Create a variable and use the built in `datetime.now` function to create a timezone aware date time object. Then I think you...
If you do the same thing for end time then at some point we can combine the end of game database updates into a single update statement.
Yea the state should always be there. If it happens again in future testing we'll need to look in the server logs to see what's going on as the contents...
I can take another look at this. I think the main thing for me is I didn't like the state names and I am not quite comfortable with exposing the...