ResourceCalculator
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Global multiplier for recipes
Some games (Minecraft comes in mind) would benefit from a global multiplier for recipes.
For instance (this is my current use case, so sorry to use Minecraft specific lingo, but I think this should benefit to other games too):
- I want to build
Nslice of a MIS storage - Simply input the requirements for 1 slice
- Set the global modifier to
N
Currently, you have to compute each requirements times N manually.
If you misjudged N, you then have to re-compute and re-input each resource manually.
I have not really looked at the codebase, so I don't know how complex this would be to implement, but if this features seems worth it to maintainers, I'd be more than happy to submit a PR.