Burrito
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Documentation on using and debugging burrito link as an arcdps extension
I returned to the game a while ago and switched from the Lutris version to the steam version because I was having some issue with Lutris. I saw that it was now possible to load burrito link by placing the dll file alongside arcdps. I have placed the file as arcdps_burrito.dll
in the GW2 installation directory, but it does not appear to work as expected. Burrito behaves as though the link is not running and when I inspect the process list I do not see a burrito link process is launched.
It would be good if there were some docs on using this method as well as how to debug when it doesn't work. I don't see any logs or anything that would be helpful for me in determining why it doesn't function correctly.
Docs are still light for sure, only have so much time on our hands and there are still many features to work on. What I would do here is
- Re download the newest version of burrito link, if you are using an older version there was a small period of time where burrito link worked as a d3d11.dll file but not as an arcdps plugin .dll file.
- Rename
arcdps_burrito.dll
tod3d11.dll
to make sure it is being loaded when it is loaded directly - If it is then there might be a bug with arcdps not loading extensions properly, or with the arcdps integration we have in burrito_link, if it does not then there might be some other issue we have not seen before
When using the dll as d3d11.dll
, the overlay is completely black and covers the entire game. This is different behavior from when using it as arcdps_burrito.dll
, where it was transparent as expected, but behaved as if link was not running.
I just tested via launching burrito_link via an external script and got the same behavior as running as d3d11.dll
, so I don't think my current issue is related to the dll
specifically.