Intersect-Engine
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bug: NPC pathfinding can be exploited by taunt/bodyblocking
Description
This was talked to at length in Discord just making a formal report for it: https://discord.com/channels/363106200243535872/965617981159788614/1176294481243410492
Proposed solution: https://discord.com/channels/363106200243535872/965617981159788614/1176301978012360795
You can use a taunt spell and corners/walls/players to block the NPC from reaching the tank. The NPC won't do anything but try to reach the player who is taunting, allowing NPCs to be killed with nobody taking damage. This is only really exploitable on NPCs that don't do anything but autoattack, but still exploitable nontheless
https://streamable.com/alxlqj
Steps to Reproduce
- Pull an NPC with a taunt spell
- In a corner, have two friends block you in. Against a wall, have 3 friends block you in. Or just stand in the center of 4 friends
- The NPC won't reroute to attack someone else, tank can continually taunt the NPC and kill it without taking damage
Version with bug
v.8.0.111
Last version that worked well
Unknown
Affected platforms
Windows
Did you find any workaround?
No response
Relevant log output
No response
Duplicate Bug Check
- [X] This bug report is not a duplicate to the best of my knowledge.
https://discord.com/channels/363106200243535872/965617981159788614/1176301978012360795
Implementation detail instructions for whoever fixes this