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Pitch: Perfume Mechanic?

Open Hierodule opened this issue 5 years ago • 0 comments

Is your feature request related to a problem? Please describe. So, I was sitting on my character making an outfit and glanced at her inventory, seeing a perfume she carries around. Idly, I thought "It sure would be neat if perfumes had an effect, say on modeling".

Describe the solution you'd like Add any other context or screenshots about the feature request here. My suggestion, then, is that perfume give a bonus based on the tier (cheap, normal, expensive) to modeling checks. Whether it adds a flat bonus based on value (essentially a "phantom" item adding to the base that the roll modifies), or some sort of multiplier/additive to the roll itself is a matter for keener minds than mind. I'm not particularly good at coding, but having the perfume add, say cost of perfume divided by items in outfit modelled to the outfit might work - or might be so small as to be neglible and need a further boost.

Anyway, I'm not often an ideas person - I mostly enjoy building on ideas. But with code I am kinda out of my depth, so I'm not sure what would look good here.

Hierodule avatar Jan 19 '20 04:01 Hierodule