UnityFx.Outline
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Console errors
Hi, thank you for your library. I'm new in Unity, but i tried different methods to set up the outline effect, but i get 999+ errors in logs. I had set up a project referencing your sample project, and tried this tutorial. But couldn't make it work. My project have URP pipeline.
"com.unityfx.outline": "0.8.5",
"com.unityfx.outline.urp": "0.5.0",
BeginProfileEvent("OutlinePass")
/ EndProfileEvent("Outline-64")
mismatch calls detected. Did you call cmd.Clear()
after BeginProfileEvent("Outline-64")
or inside a using (new ProfilingScope(cmd, "Outline-64"))
block?
BeginProfileEvent("OutlinePass")
/ EndProfileEvent("ScriptableRenderer.Execute: URP-Balanced-Renderer")
mismatch calls detected. Did you call cmd.Clear()
after BeginProfileEvent("ScriptableRenderer.Execute: URP-Balanced-Renderer")
or inside a using (new ProfilingScope(cmd, "ScriptableRenderer.Execute: URP-Balanced-Renderer"))
block?
BeginProfileEvent("OutlinePass")
/ EndProfileEvent("Outline-64")
mismatch calls detected. Did you call cmd.Clear()
after BeginProfileEvent("Outline-64")
or inside a using (new ProfilingScope(cmd, "Outline-64"))
block?
Experiencing the same issue after upgrading and using Unity 2022.3.8 only on macOS devices,
There was no issue at Unity 2020.3.24f1.
Edit : Downgrading outline.urp to 0.3.0 as stated by james-arndt-unity at https://github.com/Arvtesh/UnityFx.Outline/issues/70 fixed the issue for me.