UnityFx.Outline
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How to avoid drawing outline on other objects?
Hey, any way to avoid drawing on top of other objects? I.E. the couch also draws on top of player character in this screenshot.
Try enabling depth testing in outline settings.
Hey! Thanks for the response.

Enabling Depth Testing causes parts of the outline to be rendered on player instead of the object. Can't seem to make it completely ignore the player.
@Arvtesh Clip on intersect I think is what a few other depth based outline tools call it
I have been shopping around as I haven't managed to sort the issue with URP Web GL build ... on the up side I have found other depth based outline tools with issues on Web GL 😄 .... ☹️