UnityFx.Outline
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Lag when testing on standalone Oculus Quest 2 build with URP
Hi, we are having a problem when testing the outline effect in a standalone build with URP for Oculus Quest 2. It feels laggy, even though FPS are high. We have added an object to the scene without any XR script that just rotates itself and its looking smooth and perfect. Have you tested it in a standalone build? Thanks in advance!
Hello, I haven't tested the library with Oculus. In my tests with XR mock it does feel a bit laggy. I didn't look into it much though. Myabe I should. Thanks for the highlight.
Alright, thank you so much for the effort and the package!!
@Arvtesh Hey, have you had some time to study this?
I live in Ukraine. My home city is being ruined by Russian terrorists. I won't be able to work on any of my open source projects until this ends.