KrecikOnDexin

Results 76 comments of KrecikOnDexin

> 2\. features.lua > `g_game.enableFeature(GameSequencedPackets)` -> `--g_game.enableFeature(GameSequencedPackets)` left side is the same as right side

> > > 2. features.lua > > > `g_game.enableFeature(GameSequencedPackets)` -> `--g_game.enableFeature(GameSequencedPackets)` > > > > > > left side is the same as right side > > Read again, it's...

for `/s` fix looks easy to be done changes required in file place_npc.lua ```LUA function onSay(player, words, param) if not player:getGroup():getAccess() then return true end if player:getAccountType() < ACCOUNT_TYPE_GOD then...

Example from issue is to fast setup env when issue occure example: i want to have 2 npc with displayed name Traveler Traveler1.xml (travel1.lua) that teleport player to Island Traveler2.xml...

it's can be done by using onLogin script + check for storage from my site this feature is nice to have, nothing mandatory

> I believe, Condition class should get a parameter that allows it. We already save/load Conditions to/from database, I dont know why you all consider to do it with storages...

You can also remove checkLight() from game.h, as far as i know there is only definition of this method, no body.

> We can make loading not fail if XML is not present and drop the file altogether I we wont drop support for xml i preffer to keep this file...

Droping XML support will break backward compatibility. As far as i know TFS want to be backward compat. PS: There is no automated script to convert all xml spells to...