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KiriKiriZ_msvc engine hooks
Sample games: https://vndb.org/r76735 https://vndb.org/v22020 https://vndb.org/v26052 https://vndb.org/v17763 https://vndb.org/v15538 https://vndb.org/v18713 https://vndb.org/v19385 https://vndb.org/v18148 https://vndb.org/v19841 https://vndb.org/v24717 https://vndb.org/v30458 https://vndb.org/v33036 https://vndb.org/v27448 https://vndb.org/r67327
KiriKiriZ3 https://vndb.org/r109253
KiriKiriZ4 https://vndb.org/r111774 https://vndb.org/v38021
KiriKiriZ5 https://vndb.org/v16193
Please add example game(s) and comment the assembly code.
Hello, @Blu3train I've tested some games, and confirmed that text is grabbed normally. https://vndb.org/v40520 https://vndb.org/r107860
However, I found that only the backlog text is grabbed in some games. https://vndb.org/r48761 https://vndb.org/v23652 https://vndb.org/v19133 In v23652 and v19133, I was able to get text using GetTextExtendPoint32W thread, but I didn't see any KiriKiriZ_msvc thread except backlog. And I was able to check the msvc thread only when I raised the backlog in r48761. And in this game, GetTextExtendPoint32W thread was not found.
Are you sure the vn's are KiriKiriZ engine? On vndb it is reported that it is KiriKiri engine
Yes. Textractor insert hook KiriKiriZ_msvc when attach. And KiriKiriZ version of these games are 1.2.0.3
r48761
v23652
v19133
r107860
v30458
KiriKiriZ6: Similar to KirikiriZ hook but while the first extracts the text character by character, this one extracts it as a string which I prefer because it is better filterable.