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KiriKiriZ_msvc engine hooks

Open Blu3train opened this issue 1 year ago • 5 comments

Sample games: https://vndb.org/r76735 https://vndb.org/v22020 https://vndb.org/v26052 https://vndb.org/v17763 https://vndb.org/v15538 https://vndb.org/v18713 https://vndb.org/v19385 https://vndb.org/v18148 https://vndb.org/v19841 https://vndb.org/v24717 https://vndb.org/v30458 https://vndb.org/v33036 https://vndb.org/v27448 https://vndb.org/r67327

KiriKiriZ3 https://vndb.org/r109253

KiriKiriZ4 https://vndb.org/r111774 https://vndb.org/v38021

KiriKiriZ5 https://vndb.org/v16193

Blu3train avatar Apr 22 '23 09:04 Blu3train

Please add example game(s) and comment the assembly code.

Artikash avatar Apr 24 '23 18:04 Artikash

Hello, @Blu3train I've tested some games, and confirmed that text is grabbed normally. https://vndb.org/v40520 https://vndb.org/r107860

However, I found that only the backlog text is grabbed in some games. https://vndb.org/r48761 https://vndb.org/v23652 https://vndb.org/v19133 In v23652 and v19133, I was able to get text using GetTextExtendPoint32W thread, but I didn't see any KiriKiriZ_msvc thread except backlog. And I was able to check the msvc thread only when I raised the backlog in r48761. And in this game, GetTextExtendPoint32W thread was not found.

peritus314 avatar Jun 19 '23 11:06 peritus314

Are you sure the vn's are KiriKiriZ engine? On vndb it is reported that it is KiriKiri engine

Blu3train avatar Jun 19 '23 15:06 Blu3train

Yes. Textractor insert hook KiriKiriZ_msvc when attach. And KiriKiriZ version of these games are 1.2.0.3 r48761 image image

v23652 image v19133 image r107860 image v30458 image

peritus314 avatar Jun 19 '23 15:06 peritus314

KiriKiriZ6: Similar to KirikiriZ hook but while the first extracts the text character by character, this one extracts it as a string which I prefer because it is better filterable.

Blu3train avatar Feb 02 '24 17:02 Blu3train