FTXUI
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No access to rgb values of ftxui::Color
I am trying to calculate some contrast color value for certain color and facing issue that R G B values are in private section of Color class. ColorInfo might help here, but there is no way to get it from variable color.
Most of the time, the color is using a color palette. So the R/G/B value are not always defined.
What this would correspond is: https://github.com/ArthurSonzogni/FTXUI/blob/master/src/ftxui/screen/color.cpp#L181-L212
Out of curiosity, why do you need to "read" a color? All the data is coming from you, so you should already be aware of the values you provided.
Note that ftxui provides a way to interpolate ftxui::Color
:
static Color Interpolate(float t, const Color& a, const Color& b);
I saw Interpolate
, it's not what I am looking for. And also I am working with freely defined color, not the one from palette.
My use case is somewhat similar to case in rgb-tui: There in main picking color control you have cursor which is pointing to current color. That cursor is pretty invisible in dark areas. I need to access red, green and blue channel values to calculate color, which would be visible with current background.
Same idea can be also used in some semi-transparent node decorator which can be used similarly to clear_under
but would preserve part of content on background.
I think I would be interested adding support for this, and also to add a transparency field.
Hi there,
I too have a need for a way to read back a Color object. My application is that the user can choose a theme and I want to save the chosen theme. I could indeed just save the name/id of the theme, but saving the actual colors feels more precise and would allow for fully custom themes.
For now my workaround is to Print
the color and use a regex to extract the R, G and B fields. :face_with_spiral_eyes: