AFKMud
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Overland random mobs need a better method for selection.
The Overland random mobs are currently being set in a static table of ugliness that's not very flexible. There really should be some way to just use mob flags or something to allow for any mob from anywhere in the game to spawn in certain sector types.
The code should then check the available vnums in installed areas to see what it can choose from based on those flags that are set. This way it will be possible to not only supply a small stock set of a few in void.are but also for future areas written to add to this as needed.
Could be even more useful if it's possible to have regional mobs that will only spawn near certain areas on the map, like cities or forts or dragon dens etc.