Datamodel.NET
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DMX file produced by KeyValue2 codec produces incompatible files with SourceFilmmaker studiomdl
Archive with problematic DMX files. decompiled 0.72.zip Error raised by studiomdl.
Compiling with Crowbar 0.72: "D:\SteamLibrary\steamapps\common\SourceFilmmaker\game\tf_movies\models\player\hwm\decompiled 0.71\demo.qc" ...
Compiling "demo.qc" ... Output from compiler "D:\SteamLibrary\steamapps\common\SourceFilmmaker\game\bin\studiomdl.exe": qdir: "d:\steamlibrary\steamapps\common\sourcefilmmaker\game\tf_movies\models\player\hwm\decompiled 0.71" gamedir: "D:\SteamLibrary\steamapps\common\SourceFilmmaker\game\usermod" g_path: "demo.qc" Building binary model files... Working on "demo.qc" WARNING: d:\steamlibrary\steamapps\common\sourcefilmmaker\game\tf_movies\models\player\hwm\decompiled 0.71\demo_morphs_sfm.dmx(441) : Expecting element type, didn't find it! WARNING: DmElement, WARNING: DmeCombinationOperator, WARNING: ERROR: d:\steamlibrary\steamapps\common\sourcefilmmaker\game\tf_movies\models\player\hwm\decompiled 0.71\demo.qc(7): - could not load file 'demo_morphs_sfm.dmx' ERROR: Aborted Processing on 'player/hwm/demo.mdl' ... Compiling "demo.qc" finished. Check above for any errors.
... Compiling with Crowbar 0.72: "D:\SteamLibrary\steamapps\common\SourceFilmmaker\game\tf_movies\models\player\hwm\decompiled 0.71\demo.qc" finished.
After a small investigation, I noticed that if I remove all trailing commas (comma after the last item in an array) in arrays, studiomdl stops complaining and compile the model without any other error.
Datamodel.py does not have this issue.