Ian Eborn (Thaumaturge)
Ian Eborn (Thaumaturge)
> yeah, I was rather talking about the default core features like getting the sort value and scene graph structure to build up the default movement map. Also thinking about...
I do particularly want the "frameSize" property to report the widget's actual frame-size, regardless of whether it was set or not. That could be rather useful indeed, I do think!
For the sake of clarity, let me note for the thread that Panda does have _some_ support for PBR via the "simplepbr" package. However, it is indeed not integrated with...
> No it doesn't. I create my text entry like this: > ... But what you do in that snippet doesn't use the DirectEntry's "command"-callback at all. Indeed, it seems...
> I just wanted to point out that you don't need to rely on that function. I mean, that's fair, and I appreciate that. Still, it is a bit of...
> Does it, though? If I am typing into this entry, and hit enter without the mouse being over it, it seems to print just fine: Hmm, you're quite right:...
Hmm... It's still unexpected behaviour, I feel, and may potentially lead to poor GUI-usability--if only in edge-cases such as the method that I was using to produce stacking modal dialogues....
One thing that might be worth mentioning regarding "Camera", specifically, is that at its core it's... just a node in the scene-graph, like any other. It can be moved, scaled,...
>It is easier to type dir(myobject) and running my program than opening the API, searching for the correct class name and then scrolling through the list. Interesting! I think that...
Regarding the health- and mana- bars shown, for myself I'd be inclined to use shaders for those: doing so provides more control over the appearance of the bar, and allows...