Ian Eborn (Thaumaturge)

Results 84 comments of Ian Eborn (Thaumaturge)

A question, if I may: What would a fix in 1.10 entail? You seem to suggest that the fix that you have in mind would only be applied towards 1.11--do...

Ah, I see--fair enough! In that case I leave the choice of which is better up to your wisdom--while this feature would be rather useful for me to have for...

Ah, that's wonderful, thank you! :D (In my case I don't really need the surface normal or interior point in many cases; those things for which I do want surface-normals...

You're quite right: that does indeed work around the problem! Thank you! ^_^

This one is potentially quite complex--but also potentially quite useful to have. In case it's useful, my own approach to this has used a system of "navigation nodes" that store...

Hmm... I'm not quite seeing how you find the next widget in a given direction. Given a scene-graph of DirectGUI widgets, and given a specific widget being currently selected, how...

But that only gives us two directions: forwards and back. What if we want the user to be able to navigate in other directions? For example, let's say that we...

> Yes, in that case you'd need to define which widgets are around the selected widget. > ... > But I wouldn't want the developers or designers to always must...

> That's what I thought too, don't want to have different logic for one behavior, just need to fill the map in case it's not set by the UI creators....

Hmm... I'm not aware of any such functionality in DirectGUI. (Although I have some vague recollection that it may have some degree of tab-order support?) Thus I think that one...