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A tool to generate river meshes with flow and foam maps based on bezier curves.

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**Is your feature request related to a problem? Please describe.** The current waterways is static. I would love to see a dynamic water system. **Describe the solution you'd like** A...

I have created a river with a texture I like. Since there's no way to copy the material, which would be a nice feature, I duplicate the node. However this...

**Describe the bug** If a WaterSystem is instantiated into another scene, it might not be at the same coordinates and therefore the coordinates used for the height and flow maps...

bug

**Describe the bug** I'm setting up Waterways in gd4 on Out of the Ashes. I noticed error spam on the console, which slows down the engine and several other usage...

**Describe the bug** There are few issues, Make it not possible to work on 4.1.1. Most of the issues are parameter type error.(I tried to modified scripts to make it...

When using the addon with my custom [terrain module](https://github.com/ozzr/godot_terrain) the editor crashes when refocusing any of WaterSystem or River nodes. Most of the issues came from **plugin.gd** and the function...

Godot 4.0 does not have 16-bit viewports yet, which means I cannot calculate flowmaps and various other textures correctly. There is a PR working on it, but it is stale....

Leaving this script here to help anyone who may be trying to make their rivers automatically dig a riverbed in Terrain3D. This approach probably over-samples a bit, but should be...

Edited a couple typos in comments, added type hints.