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Using The new Input system

Open alithegreat74 opened this issue 1 year ago • 3 comments

So I was just looking at the code base and saw that you are using a class called CrossPlatformInputManager to handle input which is provided by Unity Standard Assets. I was wondering is there a reason why you are not using the new input system?

Switching to the new input system helps you achieve cross platform input much easier and simpler.

So if there is a downside to it please tell me

alithegreat74 avatar Nov 23 '24 07:11 alithegreat74

Because back to the time I wrote this game, we don't have a new input system, it was about 6-7 years ago.

Armour avatar Nov 23 '24 11:11 Armour

I would do it if you think it would be beneficial

alithegreat74 avatar Nov 23 '24 14:11 alithegreat74

You are welcome to do so, as long as it works :)

Armour avatar Nov 23 '24 16:11 Armour