GameRig icon indicating copy to clipboard operation
GameRig copied to clipboard

GameRig is an auto rigging for games addon for Blender. Built on top of Rigify, it adds rigs, metarigs and additional functionality that enable game engine friendly rig creation. Open source and can b...

Results 19 GameRig issues
Sort by recently updated
recently updated
newest added

Why the parent of deformed bones is not the root bone? UE engine needs the root bone animes.

![image](https://github.com/Arminando/GameRig/assets/68476600/5094aff1-737b-46bc-ba4e-01c120c6d7bd) As shown in the screenshot, installing this addon breaks Rigify's Armature tab, making it impossible to access Advanced and Samples panels. Why is that? How can it be solved?...

OS: KUbuntu 23.04 Blender: 3.6.5 GameRig: 3.5 Trying to unregister GameRig until issue #29 is fixed and I get this error. ``` Rigify Error: Could not call function 'unregister' of...

Hi, Is it possible to reset pose bones between actions when baking the main armature actions? Similar to the "reset pose bones between actions" option in the Armature setting of...

Hello! I noticed that the Custom Properties are not carrying over from metarig bone to the generated bone when using `game.super_copy`. It works on other rig types like `game.basic.pivot` and...

blender 3.3.4 game rig latest Reproduce the exception: 1 Select metarig 2 Ctrl s save the file 3 Press H to hide the metarig And then it thrown an exception:

The bones with type game.basic.raw_copy did not generate deformation bones when adding a 'DEF-' prefix.

When I generate a rig, and change the shape of the widgets, they do not seem to get mirrored. However if I do the same with the built-in rigify, it...

skin.eye currently makes a master eye bone as well as eyeball and iris bones. Those are a bit overkill most of the time. Add options to toggle each of those.