Arkshine

Results 34 comments of Arkshine

@luxxxoor We have no natives to send predefined text with arguments like does the game. You can do that manually via `message_begin` and this is what the stock is for....

I agree to filter `say/_team`after plugins are done is a more backward compatible solution, so I guess I will commit later. But the change in name is probably fine as...

``` ] say_team @%s (ADMIN) Arkshine : s ] say_team @%s0 (ADMIN) Arkshine : s0 ``` When I said beta, I mean the client CS. Right now, I have opted...

Yes, you're right about client_t, but probability struct is updated again is near zero. Could be fixed through a gamedata file. It's anyway not a good example since it can...

Totally forgot about this. I'm kind of lost about this. @WPMGPRoSToTeMa, do you know exactly what it still needs to be filtered in HLDS and what to skip with ReHLDS?

@WPMGPRoSToTeMa Looks like ReHLDS doesn't do that. I'm not sure if it's a good idea that both don't behave the same. Any thoughts on it? Is it really worth? Actually,...

> I tried to explain to amxmodx maintainer that the core module shouldn't contain any hacks, but I did not succeed. I don't remember you saying me that, but sometimes...

Yes unfortunately engine (fakemeta too) module contains some inconsistency with worldpsawn. We have to be careful though, we can't change the current behavior (i.e create_entity() returns 0 on invalid entity),...

Hi, thanks for using the module. What you propose is out of the scope of the module. The purpose is only to _enable_ an existing feature implemented into the game...

This doesn't seem an issue with the module. It does nothing in this area. Module is about just patching memory at several places to skip the check which verifies if...