Arkensor

Results 59 comments of Arkensor

@DrLuk yes of course all of that should be an option. And yeah blocking spawns should not be possible in general yeah.

@SaxW I think this could generally work yes. You would file a pull request for @njbrown09's repository into the branch he is working on called [Vehicle-Locking-Clean](https://github.com/njbrown09/EveronLife/tree/Vehicle-Locking-Clean) and with that, the...

@SaxW yeah 128 might be too low. Have you tried 256 and chosen LZW compression on the tiff export? We are still figuring out good guideline values for low file...

@njbrown09 Check out the license plate system that got merged. We modified the base prefab for vehicles to add something like the lock component by default to all prefabs. I...

### General setup @phumberdroz and I discussed that we very much like the idea of an MMO-like trader interaction GUI and process. We could utilize the inventory menu and fill...

![image](https://user-images.githubusercontent.com/8494013/171835085-14ae475d-f740-4668-b4d0-ed900e63ce54.png) @salutesh is assigned for GUI and implementation of this now. Contact him if you want to cooperate `Steve aka Salutesh#4539`.

Before looking at the code, here are some general remarks after playtesting: 1. Taking a stacked item from the ground to inventory does not try to stack it on the...

> How was this performed? Through an action or dragging the item to which part of your screen? Or was it another method? It does appear to be not intentional....

1. This happens when I right-click and want to move a full stack to the ground. Inventory stack size becomes 0 and the below error appears. It also happens when...

# Stack management control schemes ## Keyboard and mouse ### General - Split stack: Rightclick+LCTRL ### Ground -> Player / Storage -> Storage - Rightclick/X: Tries to first fill all...