Anyone else having problems after last patch?
I have been using offlinemode to create custom areas for 4 years, but closed the server in January. Now I am planning to start up a new one but can't get this to work. Might be the last patch that broke it or it is just something I missed. Tried the provided missions but hangs during loading, same issue when I try to start up the one I created for Bitterroot.
Been using this offlinemode for creating custom areas on several maps before (Banov, Deer Isle, Chimsee and more) without any big issues.
Or if someone had this problem and solved it, it would be amazing if I could get the info how to fix it.
I have this issue over a year ago sorry i have forgotten the exact fix !!
- This is my offline batch DayZ V1.26xx
@echo off taskkill /F /IM DayZ_x64.exe /T RD /s /q "storage_-1" > nul 2>&1 cd ../../
start DayZ_x64.exe -mission=.\mpmissions\Offline.Bitterroot -nosplash -noPause -noBenchmark -filePatching -doLogs -scriptDebug=true "-mod=!Workshop@Bitterroot;"
- Or the Issue could be: C code - Missions\Bitterroot\Core\StaticFunctions.c and some of the .C modules in the modules\sub-directorys need amending too. Provided is my working Core folder ;)
- Relative paths Vs Absolute Paths
Relative paths to the mission & mods, you will have to change the batch to reflect absolute paths, also the loading order is crucial.
Relative Path:
@echo off taskkill /F /IM DayZ_x64.exe /T RD /s /q "storage_-1" > nul 2>&1 cd ../../
start DayZ_x64.exe -mission=.\mpmissions\Offline.Bitterroot -nosplash -noPause -noBenchmark -filePatching -doLogs -scriptDebug=true "-mod=!Workshop@Bitterroot;"
Absolute Path:
@echo off taskkill /F /IM DayZ_x64.exe /T RD /s /q "storage_-1" > nul 2>&1 cd /d "D:\DayZ"
start DayZ_x64.exe "-mod=D:\DayZ!Workshop@CF;D:\DayZ!Workshop@Bitterroot;D:\DayZ!Workshop" "-mission=D:\DayZ\missions\OfflineMode.Bitterroot" -filePatching -doLogs