DayZCommunityOfflineMode
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Update
Overview:
- Added object scaling functionality.
- COM now cfgGamePlay.json, cfgEffectArea.json, and cfgUndergroundTriggers.json. #322 #308
- Added configurable COMPositions.json to C:\Users\USERNAME\Documents\DayZ\CommunityOfflineMode.
- COM Objects now save to your mission/custom folder. #315
- COM Object files are split into 150 object per file to prevent crashes on start. #337 #333 #309 #306 #303
- COM object files are automatically saved to your cfgGamePlay.json objectspawnerArr list when saved.
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- COM will not remove any other items you have in your cfgGamePlay.json objectspawnerArr, dont worry)
- Added MS3 to spawn menu.
- Updated object preview exclusion list to prevent crashes. #311 #341
File Changes:
CommunityOfflineClient.c
- Now reads cfgGamePlay.json, cfgEffectArea.json, and cfgUndergroundTriggers.json variables by default.
- Removed SetupWeather(), use $mission:cfgWeather.xml to configure the weather.
- Added worldMap and gameVersion variables to change editor object save file names automatically.
StaticFunctions.c
- Added worldMap, gameVersion, objectsFilename, and BASE_COM_DIR to StaticFunctions.c
- Moved BASE_COM_DIR to StaticFunctions.c
PositionMenu.c
- COMPositions.json can be renamed or deleted to restore the default COMPositions.json file.
- Positions are now inserted into the Positions menu in the same order as the COMPositions.json file.
- Added positions for Namalsk.
- Disabled teleporting while in vehicle to prevent player glitching.
CameraTool.c
- Disabled camera tool while in vehicle to prevent player glitching.
ObjectEditor.c
- Changed m_SceneObjects to Objects to match vanilla objectSpawnerArr json format.
- Saving and loading object scale.
- Added ScaleObject function. (Objects cannot be moved or orientated after scaling, objects must be recreated as they are moved, if scaled)
- Checking ObjectInfoMenu.editingPos before updating ObjectInfoMenu positions on SelectObject.
GameMenu.c
- Changed name of HMMVV to M1025 to match the in-game display name.
- Added MS3 Truck.
- Added additional wheels to all vehicles to accommodate the new spare slot, some wheels were attaching to the spare instead of the tire slot.
ObjectInfoMenu.c
- Added editingPos bool, set OnMouseEnter and OnMouseLeave to prevent text updating while typing.
- Adjusted OnChange and OnMouseWheel to allow scaling.
ObjectMenu.c
- Tested all items again and updated m_excludeBroken list.
SceneSaveST.c
- Moved to ObjectSave.c
- Changed m_SceneObjects to Objects to match vanilla objectSpawnerArr json format.
- Changed param array to ObjectData array to allow proper objectSpawnerArr json format saving.
ObjectData.c
- Added Scale.
COMKeyBinds.c
- Disabled teleporting while in vehicle to prevent player glitching.
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- Brandon10x15.
Dev notes:
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Added worldMap variable to allow automatic detection for file saving.
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-- (although now that objects save to the custom folder there is no need for different file names)
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Changed all #includes to make it easy to update the core folder for each map. Example: Changed This: #include "$CurrentDir:missions\DayZCommunityOfflineMode.Enoch\core\ModuleManager.c" To This: #include "$mission:core\ModuleManager.c"
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The $mission:core folder and init.c can now be updated across all missions without changing any files.
Updated overview to include some issue references that this resolves.