DayZ-CommunityFramework
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Community Framework for DayZ SA.
If module events modify data we pass back into moddable events like `OnClientNewEvent` and the event args are forcefully deleted they can null other mods data. e.g. `player = args.Player`...
Right now because of the preparations for `feature/modstorage` CF attempts to read our data even when it was installed for the first time. When the server had existing mods /...
- [DONE] Add ability to log with log levels. Only messages that are `log level >= current log` level appear in the actual scripts/crash log. - [DONE] Add fixed log...
Add a parameter so that on the first boot, CF does not attempt to load any persistency data. This way server owners can migrate to using it without breaking their...
From #74 It would be nice if we could connect logging to a log sink which is either scripts.log or rpt, or a custom file, or whatever else someone might...