DayZ-CommunityFramework
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Initial implementation of timers
but I don't quite get any anyone would want to NOT use that and JUST use CF_TimerBase.
There would be minimal use-cases when one would choose CF_Timer
over CF_TimerBase
, yes. When I asked other modders, what I got in reply was that it is a good substitute for ScriptCallQueue::CallLater
since that function degrades after 6 hours of server up-time.