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Community Framework for DayZ SA.

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![image](https://github.com/Arkensor/DayZ-CommunityFramework/assets/46586448/561e8eae-d3b8-4791-84ba-782f0d0ea688)

Updated workflow batch files to move away from 3rd party tool dependency

Hi, I got those entries a while now: SCRIPT : [ERROR] Type Converter not found for type=int SCRIPT : Get() JM/CF/Scripts/1_Core/communityframework\typeconverter\cf_typeconverter.c : 118 SCRIPT : Register() JM/CF/Scripts/3_Game/communityframework\network\cf_networkedvariables.c : 90 SCRIPT...

Hello, Some players on our server have this kind of problem, do you know why? There are two moments when they crash: - When they play - When they log...

question

Hey there I've been looking around on the web without being able to understand what's the matter I so wanted to check you git but the error doesn't seem to...

I am trying to register a simple int variable and got this error in log : ``` CF_NetworkedVariables::RegisterNetSyncVariable('networkSync_LogLevel') -> TypeConverter not found for type 'int' SCRIPT : Register() JM/CF/Scripts/3_Game/communityframework\network\cf_networkedvariables.c :...

bug

CF_OnUpdate loop is fairly expensive especially on server. Limit update rate to 25 ms on server. Significant performance boost was observed when many modules are using update loops (e.g. COT...

enhancement

- Added CF.RPC / CF_RPC as easier to use wrapper around rpcs - Moved RPCManager to legacy folder The main advantage is that you do not need to explicitly register...

enhancement

Only needs to keep track of players. See comments in CF_ModStorageModule.c near the top.