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Implement new join packet formats

Open Gskartwii opened this issue 4 years ago • 4 comments

Gskartwii avatar Jul 26 '20 14:07 Gskartwii

The new join packets are encrypted, and fetching keys would require fiddling with the process memory. I'm going to hold off on resolving this issue until it's absolutely necessary (i.e. when full protocol encryption is rolled out).

Gskartwii avatar Aug 21 '20 12:08 Gskartwii

Hello. I can donate your project if you fix this issue. Contact me plz.

stilletto avatar Jan 10 '21 17:01 stilletto

Hello,

I was wondering - are you talking about reading raknet packets in order to join a roblox game pragmatically ? without having to run the roblox client ? Any news on that ?

Aze1337 avatar Jun 10 '22 11:06 Aze1337

I tried it but without success. Client too offen changed and encrypted.

On Fri, Jun 10, 2022, 12:28 Aze1337 @.***> wrote:

Hello,

I was wondering - are you talking about reading raknet packets in order to join a roblox game pragmatically ? without having to run the roblox client ? Any news on that ?

— Reply to this email directly, view it on GitHub https://github.com/Arisstath/roblox-dissector/issues/63#issuecomment-1152261761, or unsubscribe https://github.com/notifications/unsubscribe-auth/ACMHRFQFQQRXBYGUG7LFS4LVOMRHDANCNFSM4PIAH6FA . You are receiving this because you commented.Message ID: @.***>

stilletto avatar Jun 10 '22 12:06 stilletto