dstar-lite
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Wrongly claims that there is no path to goal.
First off, thanks for your work, it does help grasping how D* lite works.
Would you consider these cases as a bug? The algorithm seems to think there is no way to get to the destination.
I am not sure how to reproduce this, as most of the time it works fine. I could only create these "bugs" when doing walls of thickness 1. All my attempts with thicker walls seem to be successful.
Thanks,
First off, thanks for your work, it does help grasping how D* lite works.
Would you consider these cases as a bug? The algorithm seems to think there is no way to get to the destination.
I am not sure how to reproduce this, as most of the time it works fine. I could only create these "bugs" when doing walls of thickness 1. All my attempts with thicker walls seem to be successful.
Thanks,
HI,! Recently, I have also been researching on D*lite and also discovered this issue. If complex roadblocks appear at the starting and ending points, planning will fail---“NO PATH TO GOAL”. I initially believe that this is due to the algorithm's heuristic parameter settings being not robust enough. Have you solved this issue?