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Scenecontrol: Use camera pixel size instead of screen size

Open rechn3r opened this issue 2 years ago • 0 comments

Found out ScreenWidth and ScreenHeight context channels are using (editor) screen size and not camera texture size when I'm trying to adapt elements in scenecontrol. Screen would work on gameplay client but on editor its behavior is not desired, this commit fixes it.

rechn3r avatar Jul 11 '23 13:07 rechn3r