Archipelago
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Archipelago Multi-Game Randomizer and Server
Some worlds might want to check for "Item is junk", i.e. an excludable item. Because this is both `filler` and `trap`, and because `filler` is `0`, there are many "wrong...
## What is this fixing or adding? Adds Grass Randomizer as an option for TUNIC. Grass Randomizer adds over 6,000 bushes/pieces of grass as checkable locations that have the potential...
### What happened? clicking on `test_default_without_LnD` shows: ``` Failure Traceback (most recent call last): File "C:\Users\j-pop\git\Archipelago\worlds\kh2\test\test_form_logic.py", line 109, in test_default_without_LnD self.assertFalse((self.can_reach_location(levels[2])), levels[2]) AssertionError: True is not false : Valor level...
Please format your title with what portion of the project this pull request is targeting and what it's changing. ex. "MyGame4: implement new game" or "Docs: add new guide for...
## What is this fixing or adding? While working on #3640, I realized the handling of the skill progression could greatly be improved by using the same "feature" pattern I...
### What task needs to be completed? - [ ] Drop py3.8 support - [ ] Add py3.13 support - [ ] Update docs for supported py versions - [...
## What is this fixing or adding? Adds `item.filler` to go with `item.advancement`, `item.useful`, and `item.trap` ## How was this tested? Wasn't
## What is this fixing or adding? Moves Item Link creation out of main; there's likely a better place but this is what made the most sense to me. Also...
## What is this fixing or adding? Title. also adds a seed arg to setup_solo_multiworld ## How was this tested? tests ## If this makes graphical changes, please attach screenshots.
Playthrough currently rips items out from their locations to check whether they need to be collected. However, there are some games where "this location needs to keep its item" is...