Archipelago
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Noita: implementation
Please format your title with what portion of the project this pull request is targeting and what it's changing.
ex. "MyGame4: implement new game" or "Docs: add new guide for customizing MyGame3"
What is this fixing or adding?
Adding base support for Noita in Archipelago
How was this tested?
Self hosted WebHost.py closed beta testing with ALTTP and OOT, simple implementation, minimal logic required
If this makes graphical changes, please attach screenshots.
Made changes in line with suggestions noted above.
Pushed suggested changes
Should there also be all the main locations? I'm not sure how logic is added to AP but can the wizard find a tier 6 wand too soon?
At the moment the other locations aren't in as they aren't needed, you could in theory never finish a run keep dying and brute force your way through the multiworld by having all location checks appear in the first area. Thats the tricky part, if we are pulling chests in sequence then in theory all checks are possible in location one or "sphere one".
It maybe that I'm trying to make this too casual frendly and simply dividing the number of checks over the main path locations could be done along with points of interest.
Mines: Collapsed Mines Dark Cave Coal Pits: Fungal Caverns Snowy Depths: Magical Temple Shaft (to Mines) Hiisi Base: Spell Shop (in a cave in the East or West wall) Hiisi Anvil Underground Jungle: Dragoncave Lukki Lair (connects to The Vault) The Vault: Lukki Lair (connects back to the Underground Jungle) Temple of the Art: Gate to the Wizards' Den The Laboratory: Volcanic Lake
The more I consider this the more I want to do it. So.....I'll do it :-D
+1 for marking as draft
Rebased. Got to addressing some feedback. Note that various parts of the readme/doc will need to be rewritten to reflect what it actually does, because right now they are out of sync.
Getting pretty close to completion!
Closing this PR off so @heinermann can submit afresh