Archipelago icon indicating copy to clipboard operation
Archipelago copied to clipboard

Noita: implementation

Open DaftBrit opened this issue 2 years ago • 4 comments

Please format your title with what portion of the project this pull request is targeting and what it's changing.

ex. "MyGame4: implement new game" or "Docs: add new guide for customizing MyGame3"

What is this fixing or adding?

Adding base support for Noita in Archipelago

How was this tested?

Self hosted WebHost.py closed beta testing with ALTTP and OOT, simple implementation, minimal logic required

If this makes graphical changes, please attach screenshots.

DaftBrit avatar Sep 01 '22 18:09 DaftBrit

Made changes in line with suggestions noted above.

DaftBrit avatar Sep 02 '22 12:09 DaftBrit

Pushed suggested changes

DaftBrit avatar Sep 03 '22 18:09 DaftBrit

Should there also be all the main locations? I'm not sure how logic is added to AP but can the wizard find a tier 6 wand too soon?

heinermann avatar Sep 26 '22 09:09 heinermann

At the moment the other locations aren't in as they aren't needed, you could in theory never finish a run keep dying and brute force your way through the multiworld by having all location checks appear in the first area. Thats the tricky part, if we are pulling chests in sequence then in theory all checks are possible in location one or "sphere one".

It maybe that I'm trying to make this too casual frendly and simply dividing the number of checks over the main path locations could be done along with points of interest.

Mines: Collapsed Mines Dark Cave Coal Pits: Fungal Caverns Snowy Depths: Magical Temple Shaft (to Mines) Hiisi Base: Spell Shop (in a cave in the East or West wall) Hiisi Anvil Underground Jungle: Dragoncave Lukki Lair (connects to The Vault) The Vault: Lukki Lair (connects back to the Underground Jungle) Temple of the Art: Gate to the Wizards' Den The Laboratory: Volcanic Lake

The more I consider this the more I want to do it. So.....I'll do it :-D

DaftBrit avatar Sep 26 '22 20:09 DaftBrit

+1 for marking as draft

heinermann avatar Dec 08 '22 01:12 heinermann

Rebased. Got to addressing some feedback. Note that various parts of the readme/doc will need to be rewritten to reflect what it actually does, because right now they are out of sync.

heinermann avatar Feb 24 '23 06:02 heinermann

Getting pretty close to completion!

ScipioWright avatar Mar 19 '23 02:03 ScipioWright

Closing this PR off so @heinermann can submit afresh

DaftBrit avatar Apr 07 '23 20:04 DaftBrit