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Core: change start inventory from pool to warn when nothing to remove

Open qwint opened this issue 1 year ago • 0 comments

What is this fixing or adding?

makes start inventory from pool warn and fixes the itempool to match when it can not find a matching item to remove

How was this tested?

lightly, Generate a Lingo game with:

  start_inventory_from_pool:
    # Start with these items and don't place them in the world.
    # The game decides what the replacement items will be.
    {"Black": 2}

see screenshots

and with {"Black": 3} once i noticed my math was off

and with {"Black": 500} once it was noticed that a previous iteration was popping from the entire itempool not just the new filler

If this makes graphical changes, please attach screenshots.

previous error image

new warning image

qwint avatar Apr 16 '24 01:04 qwint