Archipelago
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Core: change start inventory from pool to warn when nothing to remove
What is this fixing or adding?
makes start inventory from pool warn and fixes the itempool to match when it can not find a matching item to remove
How was this tested?
lightly, Generate a Lingo game with:
start_inventory_from_pool:
# Start with these items and don't place them in the world.
# The game decides what the replacement items will be.
{"Black": 2}
see screenshots
and with {"Black": 3} once i noticed my math was off
and with {"Black": 500} once it was noticed that a previous iteration was popping from the entire itempool not just the new filler
If this makes graphical changes, please attach screenshots.
previous error
new warning